package KK.GameBase.Events
{
	import KK.GameBase.MSGEvent;
	
	public class ErrorEvent extends MSGEvent
	{
		static public const ERROR_EVENT:String=String(0xF00013);
		private var _msg:String;
		public function ErrorEvent(type:String,msg:String)
		{
			//TODO: implement function
			super(type);
			this._msg=msg;
		}
		public function get msg():String{
			return this._msg;
		}
	}
}